Ability Adjusted in Reconstructions

Dear Commander,
Good news! Considering the worsening environment in the wasteland, scientists made further researches into particle reconstructions and finally made it to greatly boost the following special abilities:

Fast Gather: Hero’s Formation +25% Gathering Speed, originally +10%;


Strike Combo: Starting from the fourth round, when the Hero’s squad is in action, there is a 25% chance that the number of normal attacks +1 (no more than 3 times per round), originally 15%;


Unyielding: When the Hero’s squad takes the Disarm effect, there is a 30% chance to be immune. Effective for 3 times max in each battle, originally 15% chance and 2 times.


Noisy: When the Hero’s squad takes the Silence effect, there is a 30% chance to be immune. Effective for 3 times max in each battle, originally 15% chance and 2 times.


Steadfast: When the Hero’s squad takes the Confuse effect, there is a 30% chance to be immune. Effective for 3 times max in each battle, originally 15% chance and 2 times.


Insight: When the Hero’s squad takes the Control effect, there is a 30% chance to be immune. Effective for 3 times max in each battle, originally 5% chance and 2 times.


Enhanced Counterattack: When the Hero’s squad uses the skill, deals +25% damage, originally +15%;


Enhanced Splash Damage: When the Hero’s squad uses the skill, deals +30% damage, originally +15%;


Self-Defense Instinct: When the Hero’s squad is in Disarm, Silence, Confuse or Suppress state, the damage taken -50%. Effective for 3 times max in each battle, originally -15%;

One Hit, One Hit: When the Hero’s squad deals damage, 45% chance to ignore the Dodge effect, originally 30%;


Fire Punch: After the hero’s squad normally attacks, 30% chance to cause the target to enter the Burning State (each round takes 100% damage for 1 round), originally 15%;


Poison Mist: After the hero’s squad attacked normally, 30% chance to cause the target to enter a poisonous state (inflicted 100% damage per round for 1 round), originally 15%;


Hour-Glass: When the Hero’s squad uses a skill that requires prepping, 50% chance to skip 1 turn of prepping. Effective for 2 times max in each battle, originally 25%;


Come Prepared: The Hero’s squad gains +15% Evasion Rate, originally +10%;


Potential Unleashed: When the Hero’s troops fall below 50% of the original amount, gains 100% additional Might and Resistance, originally 50%.

Share the good news with your allies now! Wish all Commanders can get what you want in particle reconstructions. Good luck!
Feel free to leave a comment for us for any issues or proposals. Looking forward to your feedback!

  1. السلام عليكم ورحمة الله وبركاته اخواتي الغالين

  2. السلام عليكم ورحمة الله وبركاته جمعه مباركه

  3. السلام عليكم ورحمة الله وبركاته جمعه مباركه

  4. السلام عليكم ورحمة الله وبركاته جمعه مباركه

  5. السلام عليكم ورحمة الله وبركاته جمعه مباركه

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