Dear Commander,
Good news! Considering the worsening environment in the wasteland, scientists made further researches into particle reconstructions and finally made it to greatly boost the following special abilities:
Fast Gather: Hero’s Formation +25% Gathering Speed, originally +10%;
Strike Combo: Starting from the fourth round, when the Hero’s squad is in action, there is a 25% chance that the number of normal attacks +1 (no more than 3 times per round), originally 15%;
Unyielding: When the Hero’s squad takes the Disarm effect, there is a 30% chance to be immune. Effective for 3 times max in each battle, originally 15% chance and 2 times.
Noisy: When the Hero’s squad takes the Silence effect, there is a 30% chance to be immune. Effective for 3 times max in each battle, originally 15% chance and 2 times.
Steadfast: When the Hero’s squad takes the Confuse effect, there is a 30% chance to be immune. Effective for 3 times max in each battle, originally 15% chance and 2 times.
Insight: When the Hero’s squad takes the Control effect, there is a 30% chance to be immune. Effective for 3 times max in each battle, originally 5% chance and 2 times.
Enhanced Counterattack: When the Hero’s squad uses the skill, deals +25% damage, originally +15%;
Enhanced Splash Damage: When the Hero’s squad uses the skill, deals +30% damage, originally +15%;
Self-Defense Instinct: When the Hero’s squad is in Disarm, Silence, Confuse or Suppress state, the damage taken -50%. Effective for 3 times max in each battle, originally -15%;
One Hit, One Hit: When the Hero’s squad deals damage, 45% chance to ignore the Dodge effect, originally 30%;
Fire Punch: After the hero’s squad normally attacks, 30% chance to cause the target to enter the Burning State (each round takes 100% damage for 1 round), originally 15%;
Poison Mist: After the hero’s squad attacked normally, 30% chance to cause the target to enter a poisonous state (inflicted 100% damage per round for 1 round), originally 15%;
Hour-Glass: When the Hero’s squad uses a skill that requires prepping, 50% chance to skip 1 turn of prepping. Effective for 2 times max in each battle, originally 25%;
Come Prepared: The Hero’s squad gains +15% Evasion Rate, originally +10%;
Potential Unleashed: When the Hero’s troops fall below 50% of the original amount, gains 100% additional Might and Resistance, originally 50%.
Share the good news with your allies now! Wish all Commanders can get what you want in particle reconstructions. Good luck!
Feel free to leave a comment for us for any issues or proposals. Looking forward to your feedback!
好
这几个技能是不同英雄的技能提升吧?
这…差距也太大了吧,有些技能超标得影响游戏平衡了,甚至可以直接废掉几个英雄的招牌技能导致有些超强阵容变得毫无作用,真的就是逼氪呗
Hi , 粒子重构是怎样增加呢?
就是要氪金,不氪就弃坑,哈哈哈
没X和S勋章,只能干瞪眼
284588
大佬又有地方氪金了,咱们做好演员工作就行
一
人少的区组什么时候能合区
最近分解不到英雄。
刚得到一个橙就卡在那里保存不了什么意思
Ok
垃圾游戏