The Eden… Anew stage for EVERYONE!
And now, it’ll be even more glamourous
New Joining mechanics
To ensure fair competiton.
In Eden Rising, the original match making will be removed, and a new one will take its place.
The alliance leader and overseer can sign-up for the alliance, and all signed-up alliances will be matched up accordingly.
The commanders that didn’t sign-up can also join as the season progresses via random join system.
In the previous season, everyone fought hard, but not as much so in a group.
Therefore, we’re introducing a new concept, the guild.
In Eden Rising, the guild will be taking the place of the alliance.
All commanders that met the requirement can make their guild in the Eden.
Joining a guild won’t affect the alliance and zone limit of the original state.
Members of the same guild can take territories together as well as march out and reinforce.
All guild members can enjoy the benefits brought by cities.
Of course you gotta do missions for the guild.
The missions are done as a guild, and rewards will be given to the guild!
In the previous season, occupying cities for rewards have WAY too much requirement.
We’ve optimized the mechanics, and rewards are given based on Guild occupation value at the end of the season.
Different cities yield different amount of occupation value in the Eden.
So work together, and get them cities!
Will is now added as a new mechanic to Eden
Will determins how much the troops are willing to fight, further they are from the base, lower their will.
If the will is too low, the troops will deal reduced damage based on a percentage.
Now, positioning your base is more important than ever.
You gotta plan ahead!
New Fallen mechanics – Rescue and Garrison
It’s hard trying to save fallen allies.
Rescue is here:
Commanders that aren’t fallen can rescue fallen comrades of the same guild.
New contents coming soon! Stay tuned
We look forward to your valor!
Last Shelter Survival Dev Team