LS Developer Program

“Last Shelter” has been listening carefully to the commander’s suggestions for the game.

For the commanders’ suggestions, we have also carefully considered the feasibility.

Today We will give the commanders a news about the iterative plan related to the season and gameplay.

Q: Will there still be the Total War in the States in the middle of Season X? I’ve been playing Eden for ages…

A: In fact, there’s an ongoing renovation of the Total War. The rules will be optimized to ensure the balance, with more territories and season rewards offered in the future. The new edition of the Total War will be unveiled in the season after the next season.

Q: In Eden, the “hack” of blocking the way with the Base has been overused, like blocking the way either with a fallen Base, or a Base with the Force Field on… There’s no way to get past it. Isn’t this a waste of time?

A: In the LS All-Star, the fallen status of Bases was removed, and we already saw a visible improvement of the issue. The practice will thus be applied to the following regular seasons gradually. Meanwhile, from the next season on, the Force Field will be deactivated when Commanders teleport in Eden, as a way to stop Commanders from blocking the way by teleporting with the Force Field on. In so doing, we believe, the path in front of the Checkpoints will be wider and it would cost much more to play the “blocking trick.” Moreover, the Guild skills will be available in the next season. Commanders will be able to break the blockade with one of the Guild skills. For more info, please stay tuned for our upcoming posts.

Q: The players participating in Eden are not actually living in the same time zone, which means, it’s gonna be so exhausting to go online to take back the territories whenever they’re occupied by enemies.

A: We noticed and have been working on the issue you mentioned. Yes. It is not what the Eden gameplay was originally supposed to be. In fact, some new functions, such as quick combat and authorizing the Legion to handle troops for you, are under development to optimize the mode. We’ll finish the development shortly and make your gaming experience easier and better.

Q: The grouping in Eden was not that balanced. The power gap between the two sides in the X – Eden: Conflict was way too big. You could even see some participants surrender and fight internally on the very first day of the season.

A: Each season, we would be optimizing the algorithm of matchmaking. Yet, there still are some unbalanced matches in some groups inevitably. To address the issue, we’ll introduce the sign-up system, enabling Alliances to select the gameplay they want. Alliances will also be able to mark the friendly and enemy Alliances, making it less possible to encounter them in the season.

Q: In battles for the Checkpoint in Eden, the Checkpoint will go to the one that makes the last strike. It’s more of an issue of luck. It sucks. When the Checkpoint is defended by another Alliance, others need to wait until the next siege day to attack it. That also sucks.

“A: With the Guild skills coming soon, the conventional tactics will face a huge challenge. You’ll have an idea of the new gaming experience brought by Guild skills in the next season. If you have any ideas on how to design the Guild skills, don’t hesitate to share with us. We’ll be updating you with the preview of skills and open to more of your great ideas!

Moreover, we’ve noticed that players are not that impressed by the battles for cities and Checkpoints as they were on day 1. That’s why we’re working on new season gameplay to weaken the roles of cities and Checkpoints.”

Q: In the LS All-Star, one can get Honor Points in PVP battles. Can we have this rule in other seasons?

A: Definitively! From the next season on, you can get Honor Points from PVP battles in the season! The rule will also be similar to the one in the LS All-Star.

Q: The variety of the existing gameplay is not enough. Only one Operation: Oblivion was held so far. And it’s only available every other week. There’s not much to do in the offseason period.

A: We’ve been working on all sorts of special gameplay. In early November, a new gameplay will be unveiled. More info will be disclosed on it. During the off-season, there will be some new leisure games and limited-time events, where you can get points to exchange for in-game items.

Q: Among SX Heroes, Shooters are the weakest. Players are basically using Fighters or Vehicles. Among Shooters, only the Scorpion can actually compete with others. When will the dev boost the Shooters?

A: We will see to it that the new Shooters in the following seasons are boosted in power. They will be designed in consideration of the overall power of Heroes in the current version. Meanwhile, the relatively weak Heroes will also be boosted in their skills.

  1. 我能理解官方需要玩家氪金圈钱,但是赛季科技是真的很傻逼 我们花钱囤的这些战争勋章直接用不上不说 赛季科技赛季结束就重置你们是不是当我们人傻钱多?不重置用战争勋章再氪点我也愿意 如果坚持用稀土点赛季科技并且重置的话我祝你们全家新冠不得好死

  2. 游戏商已经毫不遮掩的圈钱了。同样的射手队打不过同级别的车队,搞个锤子还。。。。。。还兵种克制,玩毛线

    1. 最初的兵种克制 到现在已经是扯犊子了 勇士英雄烈焰技能 平均一次杀死20万 这都已经逆天了

  3. 建议一:什么时候导弹可以作为元素融入到伊甸园,比如轰炸土地,驱散战争迷雾,或者信号干扰弹干扰敌人通讯打字,一定区域内无法正常聊天通讯,轰炸关口和敌人阵地,增加战场乐趣,接近真实战争
    建议二:希望能增加气候因素,比如下雪天,能见度降低,或者产生战争迷雾效果,降雪区域敌人看不见我方兵线,提供隐蔽战术的可能
    建议三:建议引入地形对兵种的加成和影响,比如山地对勇士有防御加成,树林对射手有攻击加成,油田对改装车攻击速度有加成有。另外比如勇士和射手可以越过小型山脉进行攻击,而战车无法穿越山脉
    建议四:引入驻防消耗机制,驻防前需要输入携带粮食,油等资源,驻防时长由携带资源决定,每过一段时间,粮食和油会消耗,一旦粮食,和油用完,则战意值每过一段时间开始下降,并且每隔一段时间,部分驻防士兵分批次自动返回基地
    建议五:建议丰富地形地貌,目前地形还是过于简单,希望能给玩家营造阵地立体感,感觉到地形的高低差,比如从高处冲向低处时加速,低处通往高处时减速等

    1. 这些建议也只是现在游戏的正常水平,他们都达不到,但吸金的时候还是非常牛逼的👍🏻

  4. 挨打的一方只能驻守5车,进攻的一方可以同时几百车,这么明显的不公平规则,就不能改改?

    1. 这个机制是真的傻。。
      真不知道官方是怎么想的
      多少人不在线被那帮偷人的打弃游

  5. 麻烦把猛汉 钢铁捍卫者 爱国者 漫游者这几个无脑残废英雄下架了,这几个英雄没什么卵用,占用玩家抽英雄的概率。

  6. 建议出个总统举报系统,每个区都有老鼠,让在任的总统举报每个老鼠,每周一次,超过5次就让老鼠自动封号。

  7. 小氪玩家还有得活吗?之前追英雄,后来追毒配,毒配还没追上,又要追科技,现在是追毒的时候还要追科技,还要追粒子重构,新项目出来最起码让其他项目的差距变小点吧,现在蓝核和勋章有什么用?蓝核兑换红核、勋章兑换战争勋章,都什么时候了,还不开通兑换,小氪玩家都汽油了,大氪玩家再充钱还有意思?一个废土玩几年,全面战争、南北对抗,还能换点新玩法?就好比一块豆腐炖也好、煮也罢,本质还是豆腐!美名其曰收集玩家建议,能让你们采纳的都是大氪玩家吧!真不知道你们的策划什么水准,一款好玩的游戏本质就是要永远接近于公平,不管氪与不氪,但又永远追不上,一直在出新的吸金项目,一定时间内用规则或者活动或者时间来让老项目接近于公平,每个区都有不氪金的,但是他们一分钱不充你们策划有没有计算过他们多久能出一套毒,不氪金的玩家有不氪金的作用,并不是对公司来说无用!总之再不出新玩法,一味的吸金,这游戏我是弃了

  8. 过时的道具还有什么用?勇气勋章都几百万了,以前还有活动能用勇气勋章换点其它道具的,就因为出了几次bug然后这活动就取消了?明显就是故意的吧,为了圈而圈。

  9. 看到有说x英雄射手太弱,我他奶的想说,一堆垃圾x级英雄,比s1级还不如,还重复抽到,要改,也是先加強没人用的x英雄,一直反应游戏方还傻乎乎说只要搭配好还是有用,,我就问你独狼,漫游者 ,钢铁有什么鸟用

  10. 既然是人类和人类的战争,战区和战区之间的战争,就不应该借抗击生化人取《守望黎明》这个游戏名称,应该叫《世界大战》或叫《世界争霸》,这款游戏实际上也是人类之间的争霸和大战,打打生化人都是小儿科的事情,一个战区里互相残杀,弱肉强食比比皆是,想坚持人类命运共同体和平发展是不可能的事,一直想看看发展到最后是个什么结果,看来不能实现了,刚开游戏想生存是很难的事,要想强大必须花钱强化自己,圈钱目的很明显,当看清游戏的本质和性质,准备放弃。

  11. 我感觉这游戏慢慢玩慢慢氪金可以了,你别太明显的强制氪金还是很有前途的

  12. 玩了一年多了打了很多个赛季伊甸园你敢相信我连暴怒死骑都还没有觉醒!我只想说策划是想逼玩家退游吗?垃圾英雄爱国者 漫游者 钢铁捍卫者 猛汉我不知道是哪个无脑策划想出来的关键是抽英雄还把这几个废物英雄中的几率数据调的很高,一个赛季伊甸园南北对抗胜方第一的核心奖励8张X卡心想能抽个暴怒天国或者逆行者你特么的让我出四个猛汉两个爱国者,没有的英雄打死都不出,满技能的英雄全特么出…………,我还能说什么?这个赛季让我白玩了,辛辛苦苦坚持了一个赛季就是这样对待我的,太寒心了…………,顿时对这游戏已经没得多大兴趣了。

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