
Smoke from the battles have yet to dissapate, but the flames of conflicts have already been rekindled. Eden – Dissension is about to begin!
Let’s take a look at the brand new gameplay optimizations!
Map
A completely new map design that has nearly doubled in size, reaching an area of 2,560,000 grids!
This colossal continent is just waiting for you to explore it!

Terrain
New Eden Terrain: Rivers
Like Mountains, Rivers function as a blocking terrain that prohibit APCs from crossing directly.
New Eden Checkpoint: Bridges
If Commanders want to cross over to the other side of the River, they’ll first need to occupy the Checkpoint: Bridge.

Territories
Optimized the refreshing of territories for more resource plots and wider development space.

Guilds
New Level Mechanic
Leveling up the Guild now increases the Guild member limit directly, without any other requirements.

Guild Recruitment
Upon occupying a city in another Sector (excluding Checkpoints), the occupying Guild can recruit Commanders of that Sector to join their Guild.
Cities
New Truce Mechanic
A new Truce mechanic will be added to Eden, providing a better balance between combat and daily life.
The system will automatically place Cities under Protection status on Truce Days. Cities cannot be attacked while under Protection status.
Cities can only be attacked on Tuesdays, Thursdays, and Sundays (Game Time)
Damaged Status
A City will erupt in flames and enter the Damaged Status when its City Durability is reduced to a certain value. While in the Damaged Status, the City’s Immunity requirements will be massively reduced. Specific reduction effects are as follows:


New Season Rewards added
New Guild Development, Personal Achievement Rewards added
Guilds and their Commanders can obtain magnificent rewards by meeting the corresponding Guild Development and Personal Achievement reward conditions.
Note: The Guild Development reward and Personal Achivement reward can each be claimed once only.
Medals



Battle Mech – α
