نشاط موضوع “مدونة” مع الجوائز

Aug 28 [Topic of the Day] If you are to design a Hero, what skills will the Hero have?

About the Daily Topic event in the in-game Blog of the Last Shelter (All the time mentioned below is the Game Time):

  1. From Aug 23 to 29, there will be a new Daily Topic posted each day and valid for one day.
  2. The time of post will be 00:00. The deadline for reply will be 00:30 a.m. the following day.
  3. Commanders who post replies below the Daily Topics for 5 days in a row within a week will get 3 Super Recruitment Tickets, 100 Polymer Crystals and 500 Diamonds. The rewards will be delivered via system mail within 3 days after the event ends. Remember to check you mails.
  4. Replies (such as “hahaha”, “great”, “first to comment”) merely containing content irrelevant to the topic will be deemed as invalid.
  5. The Studio reserves the right of interpretation for the event.
  1. 先不说我设计个英雄,奥古斯都上尉的技能比例不能优化啊。前面的就废弃了。要我设计,还有三兵种直接的克制关系你们能说清楚吗?就是简单的百分之几的攻防的加减?说到新英雄,我们有大量的技能是放弃普攻改为加强技能伤害,同理设计一个战士,放弃技能伤害,而是带来显著的普通攻击增益,同时对于对方闪避技能也有一定程度的克制效果,比如闪避会激活下一次普通攻击的伤害,偏移到其他未闪避队伍上,或者对下一次普通攻击伤害有叠加提升效果,妥善设置其比例

  2. 若攻擊來源帶兵數量高於本隊,則有5%的機率把敵方士兵數量減至跟本隊一樣(最多15,000)或5%的機率把敵隊士兵數量和本方一樣(最多15,000或到達本隊極限數量)。

  3. 設計打城、打地專屬英雄。技能施放30分鐘有效時間內,該英雄所屬的隊伍全體兵種增加15到20%破壞值,技能冷卻時間8小時,且該英雄覺醒功能增加方「英雄全體小隊對土地及榮譽建築行軍速度+20%」,並且該英雄為通用型英雄。

  4. 有打寶的功能XD
    每打一次殭屍自帶機率掉金幣 或金藍紫卡

    最好可以掉紅核之類的

    希望同種類的兵有高機率增傷 或高房 可以稍微對抗BB…

  5. 可以沉默 壓制 中毒 閃避 防禦加成 最後回合大量回兵 附加反彈傷害 無敵回合

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